UIDragDropItem is a base script for your own Drag & Drop operations.
More...
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| Restriction | restriction = Restriction.None |
| | What kind of restriction is applied to the drag & drop logic before dragging is made possible. More...
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| bool | cloneOnDrag = false |
| | Whether a copy of the item will be dragged instead of the item itself. More...
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| float | pressAndHoldDelay = 1f |
| | How long the user has to press on an item before the drag action activates. More...
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UIDragDropItem is a base script for your own Drag & Drop operations.
| Enumerator |
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| None |
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| Horizontal |
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| Vertical |
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| PressAndHold |
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| IEnumerator UIDragDropItem.EnableDragScrollView |
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| ) |
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protected |
| virtual void UIDragDropItem.OnDragDropMove |
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Vector3 |
delta | ) |
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protectedvirtual |
Adjust the dragged object's position.
| virtual void UIDragDropItem.OnDragDropRelease |
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GameObject |
surface | ) |
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protectedvirtual |
| virtual void UIDragDropItem.OnDragDropStart |
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| ) |
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protectedvirtual |
Perform any logic related to starting the drag & drop operation.
| virtual void UIDragDropItem.Start |
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| ) |
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protectedvirtual |
| bool UIDragDropItem.cloneOnDrag = false |
Whether a copy of the item will be dragged instead of the item itself.
| Collider UIDragDropItem.mCollider |
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protected |
| Collider2D UIDragDropItem.mCollider2D |
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protected |
| Transform UIDragDropItem.mParent |
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protected |
| float UIDragDropItem.mPressTime = 0f |
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protected |
| int UIDragDropItem.mTouchID = int.MinValue |
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protected |
| Transform UIDragDropItem.mTrans |
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protected |
| float UIDragDropItem.pressAndHoldDelay = 1f |
How long the user has to press on an item before the drag action activates.
| Restriction UIDragDropItem.restriction = Restriction.None |
What kind of restriction is applied to the drag & drop logic before dragging is made possible.
The documentation for this class was generated from the following file: