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GameObject | prefab |
| Prefab object that will be instantiated on the DragDropSurface if it receives the OnDrop event. More...
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Restriction | restriction = Restriction.None |
| What kind of restriction is applied to the drag & drop logic before dragging is made possible. More...
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bool | cloneOnDrag = false |
| Whether a copy of the item will be dragged instead of the item itself. More...
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float | pressAndHoldDelay = 1f |
| How long the user has to press on an item before the drag action activates. More...
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override void ExampleDragDropItem.OnDragDropRelease |
( |
GameObject |
surface | ) |
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protectedvirtual |
Drop a 3D game object onto the surface.
Reimplemented from UIDragDropItem.
GameObject ExampleDragDropItem.prefab |
Prefab object that will be instantiated on the DragDropSurface if it receives the OnDrop event.
The documentation for this class was generated from the following file: