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NGUI: Next-Gen UI kit
3.7.2
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Abstract UI rectangle containing functionality common to both panels and widgets. A UI rectangle contains 4 anchor points (one for each side), and it ensures that they are updated in the proper order. More...
Classes | |
| class | AnchorPoint |
Public Types | |
| enum | AnchorUpdate { AnchorUpdate.OnEnable, AnchorUpdate.OnUpdate, AnchorUpdate.OnStart } |
Public Member Functions | |
| abstract float | CalculateFinalAlpha (int frameID) |
| Get the final cumulative alpha. More... | |
| virtual void | Invalidate (bool includeChildren) |
| Sets the local 'changed' flag, indicating that some parent value(s) are now be different, such as alpha for example. More... | |
| virtual Vector3[] | GetSides (Transform relativeTo) |
| Get the sides of the rectangle relative to the specified transform. The order is left, top, right, bottom. More... | |
| void | Update () |
| Rectangles need to update in a specific order – parents before children. When deriving from this class, override its OnUpdate() function instead. More... | |
| void | UpdateAnchors () |
| Manually update anchored sides. More... | |
| void | SetAnchor (Transform t) |
| Anchor this rectangle to the specified transform. Note that this function will not keep the rectangle's current dimensions, but will instead assume the target's dimensions. More... | |
| void | SetAnchor (GameObject go) |
| Anchor this rectangle to the specified transform. Note that this function will not keep the rectangle's current dimensions, but will instead assume the target's dimensions. More... | |
| void | SetAnchor (GameObject go, int left, int bottom, int right, int top) |
| Anchor this rectangle to the specified transform. More... | |
| void | ResetAnchors () |
| Ensure that all rect references are set correctly on the anchors. More... | |
| void | ResetAndUpdateAnchors () |
| Convenience method that resets and updates the anchors, all at once. More... | |
| abstract void | SetRect (float x, float y, float width, float height) |
| Set the rectangle manually. More... | |
| virtual void | ParentHasChanged () |
| Call this function when the rectangle's parent has changed. More... | |
Public Attributes | |
| AnchorPoint | leftAnchor = new AnchorPoint() |
| Left side anchor. More... | |
| AnchorPoint | rightAnchor = new AnchorPoint(1f) |
| Right side anchor. More... | |
| AnchorPoint | bottomAnchor = new AnchorPoint() |
| Bottom side anchor. More... | |
| AnchorPoint | topAnchor = new AnchorPoint(1f) |
| Top side anchor. More... | |
| AnchorUpdate | updateAnchors = AnchorUpdate.OnUpdate |
| Whether anchors will be recalculated on every update. More... | |
| float | finalAlpha = 1f |
| Final calculated alpha. More... | |
Protected Member Functions | |
| Vector3 | GetLocalPos (AnchorPoint ac, Transform trans) |
| Helper function that gets the specified anchor's position relative to the chosen transform. More... | |
| virtual void | OnEnable () |
| Automatically find the parent rectangle. More... | |
| virtual void | OnInit () |
| Automatically find the parent rectangle. More... | |
| virtual void | OnDisable () |
| Clear the parent rectangle reference. More... | |
| void | Start () |
| Set anchor rect references on start. More... | |
| abstract void | OnAnchor () |
| Update the dimensions of the rectangle using anchor points. More... | |
| abstract void | OnStart () |
| Abstract start functionality, ensured to happen after the anchor rect references have been set. More... | |
| virtual void | OnUpdate () |
| Abstract update functionality, ensured to happen after the targeting anchors have been updated. More... | |
Protected Attributes | |
| GameObject | mGo |
| Transform | mTrans |
| BetterList< UIRect > | mChildren = new BetterList<UIRect>() |
| bool | mChanged = true |
| bool | mStarted = false |
| bool | mParentFound = false |
| Camera | mCam |
Static Protected Attributes | |
| static Vector3[] | mSides = new Vector3[4] |
Properties | |
| GameObject | cachedGameObject [get] |
| Game object gets cached for speed. Can't simply return 'mGo' set in Awake because this function may be called on a prefab. More... | |
| Transform | cachedTransform [get] |
| Transform gets cached for speed. Can't simply return 'mTrans' set in Awake because this function may be called on a prefab. More... | |
| Camera | anchorCamera [get] |
| Camera used by anchors. More... | |
| bool | isFullyAnchored [get] |
| Whether the rectangle is currently anchored fully on all sides. More... | |
| virtual bool | isAnchoredHorizontally [get] |
| Whether the rectangle is anchored horizontally. More... | |
| virtual bool | isAnchoredVertically [get] |
| Whether the rectangle is anchored vertically. More... | |
| virtual bool | canBeAnchored [get] |
| Whether the rectangle can be anchored. More... | |
| UIRect | parent [get] |
| Get the rectangle's parent, if any. More... | |
| UIRoot | root [get] |
| Get the root object, if any. More... | |
| bool | isAnchored [get] |
| Returns 'true' if the widget is currently anchored on any side. More... | |
| abstract float | alpha [get, set] |
| Local alpha, not relative to anything. More... | |
| abstract Vector3[] | localCorners [get] |
| Local-space corners of the UI rectangle. The order is bottom-left, top-left, top-right, bottom-right. More... | |
| abstract Vector3[] | worldCorners [get] |
| World-space corners of the UI rectangle. The order is bottom-left, top-left, top-right, bottom-right. More... | |
| float | cameraRayDistance [get] |
| Helper function that returns the distance to the camera's directional vector hitting the panel's plane. More... | |
Abstract UI rectangle containing functionality common to both panels and widgets. A UI rectangle contains 4 anchor points (one for each side), and it ensures that they are updated in the proper order.
| enum UIRect.AnchorUpdate |
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pure virtual |
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protected |
Helper function that gets the specified anchor's position relative to the chosen transform.
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virtual |
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virtual |
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protectedpure virtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedpure virtual |
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protectedvirtual |
Abstract update functionality, ensured to happen after the targeting anchors have been updated.
Reimplemented in UIWidget, UISprite, and UI2DSprite.
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virtual |
| void UIRect.ResetAnchors | ( | ) |
Ensure that all rect references are set correctly on the anchors.
| void UIRect.ResetAndUpdateAnchors | ( | ) |
Convenience method that resets and updates the anchors, all at once.
| void UIRect.SetAnchor | ( | Transform | t | ) |
Anchor this rectangle to the specified transform. Note that this function will not keep the rectangle's current dimensions, but will instead assume the target's dimensions.
| void UIRect.SetAnchor | ( | GameObject | go | ) |
Anchor this rectangle to the specified transform. Note that this function will not keep the rectangle's current dimensions, but will instead assume the target's dimensions.
| void UIRect.SetAnchor | ( | GameObject | go, |
| int | left, | ||
| int | bottom, | ||
| int | right, | ||
| int | top | ||
| ) |
Anchor this rectangle to the specified transform.
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pure virtual |
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protected |
Set anchor rect references on start.
| void UIRect.Update | ( | ) |
Rectangles need to update in a specific order – parents before children. When deriving from this class, override its OnUpdate() function instead.
| void UIRect.UpdateAnchors | ( | ) |
Manually update anchored sides.
| AnchorPoint UIRect.bottomAnchor = new AnchorPoint() |
Bottom side anchor.
| float UIRect.finalAlpha = 1f |
Final calculated alpha.
| AnchorPoint UIRect.leftAnchor = new AnchorPoint() |
Left side anchor.
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protected |
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protected |
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protected |
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protected |
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staticprotected |
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| AnchorPoint UIRect.rightAnchor = new AnchorPoint(1f) |
Right side anchor.
| AnchorPoint UIRect.topAnchor = new AnchorPoint(1f) |
Top side anchor.
| AnchorUpdate UIRect.updateAnchors = AnchorUpdate.OnUpdate |
Whether anchors will be recalculated on every update.
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getset |
Local alpha, not relative to anything.
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get |
Camera used by anchors.
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get |
Game object gets cached for speed. Can't simply return 'mGo' set in Awake because this function may be called on a prefab.
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Transform gets cached for speed. Can't simply return 'mTrans' set in Awake because this function may be called on a prefab.
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getprotected |
Helper function that returns the distance to the camera's directional vector hitting the panel's plane.
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Whether the rectangle can be anchored.
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Returns 'true' if the widget is currently anchored on any side.
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Whether the rectangle is anchored horizontally.
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Whether the rectangle is anchored vertically.
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Whether the rectangle is currently anchored fully on all sides.
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Local-space corners of the UI rectangle. The order is bottom-left, top-left, top-right, bottom-right.
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Get the rectangle's parent, if any.
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Get the root object, if any.
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get |
World-space corners of the UI rectangle. The order is bottom-left, top-left, top-right, bottom-right.