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NGUI: Next-Gen UI kit
3.7.2
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Play the specified animation on click. More...
Public Member Functions | |
| void | Play (bool forward) |
| Start playing the animation. More... | |
| void | Play (bool forward, bool onlyIfDifferent) |
| Start playing the animation. More... | |
Public Attributes | |
| Animation | target |
| Target animation to activate. More... | |
| Animator | animator |
| Target animator system. More... | |
| string | clipName |
| Optional clip name, if the animation has more than one clip. More... | |
| Trigger | trigger = Trigger.OnClick |
| Which event will trigger the animation. More... | |
| Direction | playDirection = Direction.Forward |
| Which direction to animate in. More... | |
| bool | resetOnPlay = false |
| Whether the animation's position will be reset on play or will continue from where it left off. More... | |
| bool | clearSelection = false |
| Whether the selected object (this button) will be cleared when the animation gets activated. More... | |
| EnableCondition | ifDisabledOnPlay = EnableCondition.DoNothing |
| What to do if the target game object is currently disabled. More... | |
| DisableCondition | disableWhenFinished = DisableCondition.DoNotDisable |
| What to do with the target when the animation finishes. More... | |
| List< EventDelegate > | onFinished = new List<EventDelegate>() |
| Event delegates called when the animation finishes. More... | |
Static Public Attributes | |
| static UIPlayAnimation | current = null |
Play the specified animation on click.
| void UIPlayAnimation.Play | ( | bool | forward | ) |
Start playing the animation.
| void UIPlayAnimation.Play | ( | bool | forward, |
| bool | onlyIfDifferent | ||
| ) |
Start playing the animation.
| Animator UIPlayAnimation.animator |
Target animator system.
| bool UIPlayAnimation.clearSelection = false |
Whether the selected object (this button) will be cleared when the animation gets activated.
| string UIPlayAnimation.clipName |
Optional clip name, if the animation has more than one clip.
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static |
| DisableCondition UIPlayAnimation.disableWhenFinished = DisableCondition.DoNotDisable |
What to do with the target when the animation finishes.
| EnableCondition UIPlayAnimation.ifDisabledOnPlay = EnableCondition.DoNothing |
What to do if the target game object is currently disabled.
| List<EventDelegate> UIPlayAnimation.onFinished = new List<EventDelegate>() |
Event delegates called when the animation finishes.
| Direction UIPlayAnimation.playDirection = Direction.Forward |
Which direction to animate in.
| bool UIPlayAnimation.resetOnPlay = false |
Whether the animation's position will be reset on play or will continue from where it left off.
| Animation UIPlayAnimation.target |
Target animation to activate.
| Trigger UIPlayAnimation.trigger = Trigger.OnClick |
Which event will trigger the animation.