|
NGUI: Next-Gen UI kit
3.7.2
|
Storage container that stores items. More...
Public Member Functions | |
| InvGameItem | GetItem (int slot) |
| Convenience function that returns an item at the specified slot. More... | |
| InvGameItem | Replace (int slot, InvGameItem item) |
| Replace an item in the container with the specified one. More... | |
Public Attributes | |
| int | maxItemCount = 8 |
| Maximum size of the container. Adding more items than this number will not work. More... | |
| int | maxRows = 4 |
| Maximum number of rows to create. More... | |
| int | maxColumns = 4 |
| Maximum number of columns to create. More... | |
| GameObject | template |
| Template used to create inventory icons. More... | |
| UIWidget | background |
| Background widget to scale after the item slots have been created. More... | |
| int | spacing = 128 |
| Spacing between icons. More... | |
| int | padding = 10 |
| Padding around the border. More... | |
Properties | |
| List< InvGameItem > | items [get] |
| List of items in the container. More... | |
Storage container that stores items.
| InvGameItem UIItemStorage.GetItem | ( | int | slot | ) |
Convenience function that returns an item at the specified slot.
| InvGameItem UIItemStorage.Replace | ( | int | slot, |
| InvGameItem | item | ||
| ) |
Replace an item in the container with the specified one.
| UIWidget UIItemStorage.background |
Background widget to scale after the item slots have been created.
| int UIItemStorage.maxColumns = 4 |
Maximum number of columns to create.
| int UIItemStorage.maxItemCount = 8 |
Maximum size of the container. Adding more items than this number will not work.
| int UIItemStorage.maxRows = 4 |
Maximum number of rows to create.
| int UIItemStorage.padding = 10 |
Padding around the border.
| int UIItemStorage.spacing = 128 |
Spacing between icons.
| GameObject UIItemStorage.template |
Template used to create inventory icons.
|
get |
List of items in the container.