This script can be used to forward events from one object to another. In most cases you should use UIEventListener script instead. For example: UIEventListener.Get(gameObject).onClick += MyClickFunction;
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This script can be used to forward events from one object to another. In most cases you should use UIEventListener script instead. For example: UIEventListener.Get(gameObject).onClick += MyClickFunction;
| bool UIForwardEvents.onClick = false |
| bool UIForwardEvents.onDoubleClick = false |
| bool UIForwardEvents.onDrag = false |
| bool UIForwardEvents.onDrop = false |
| bool UIForwardEvents.onHover = false |
| bool UIForwardEvents.onPress = false |
| bool UIForwardEvents.onScroll = false |
| bool UIForwardEvents.onSelect = false |
| bool UIForwardEvents.onSubmit = false |
| GameObject UIForwardEvents.target |
The documentation for this class was generated from the following file: