Functionality common to both NGUI and 2D sprites brought out into a single common parent. Mostly contains everything related to drawing the sprite.
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AdvancedType | centerType = AdvancedType.Sliced |
| When the sprite type is advanced, this determines whether the center is tiled or sliced. More...
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AdvancedType | leftType = AdvancedType.Sliced |
| When the sprite type is advanced, this determines whether the left edge is tiled or sliced. More...
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AdvancedType | rightType = AdvancedType.Sliced |
| When the sprite type is advanced, this determines whether the right edge is tiled or sliced. More...
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AdvancedType | bottomType = AdvancedType.Sliced |
| When the sprite type is advanced, this determines whether the bottom edge is tiled or sliced. More...
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AdvancedType | topType = AdvancedType.Sliced |
| When the sprite type is advanced, this determines whether the top edge is tiled or sliced. More...
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OnDimensionsChanged | onChange |
| Notification triggered when the widget's dimensions or position changes. More...
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OnPostFillCallback | onPostFill |
| Notification triggered after the widget's buffer has been filled. More...
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UIDrawCall.OnRenderCallback | mOnRender |
| Callback triggered when the widget is about to be renderered (OnWillRenderObject). NOTE: This property is only exposed for the sake of speed to avoid property execution. In most cases you will want to use UIWidget.onRender instead. More...
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bool | autoResizeBoxCollider = false |
| If set to 'true', the box collider's dimensions will be adjusted to always match the widget whenever it resizes. More...
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bool | hideIfOffScreen = false |
| Hide the widget if it happens to be off-screen. More...
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AspectRatioSource | keepAspectRatio = AspectRatioSource.Free |
| Whether the rectangle will attempt to maintain a specific aspect ratio. More...
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float | aspectRatio = 1f |
| If you want the anchored rectangle to keep a specific aspect ratio, set this value. More...
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HitCheck | hitCheck |
| Custom hit check function. If set, all hit checks (including events) will call this function, passing the world position. Return 'true' if it's within the bounds of your choice, 'false' otherwise. More...
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UIPanel | panel |
| Panel that's managing this widget. More...
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UIGeometry | geometry = new UIGeometry() |
| Widget's generated geometry. More...
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bool | fillGeometry = true |
| If set to 'false', the widget's OnFill function will not be called, letting you define custom geometry at will. More...
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UIDrawCall | drawCall |
| Internal usage – draw call that's drawing the widget. More...
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AnchorPoint | leftAnchor = new AnchorPoint() |
| Left side anchor. More...
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AnchorPoint | rightAnchor = new AnchorPoint(1f) |
| Right side anchor. More...
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AnchorPoint | bottomAnchor = new AnchorPoint() |
| Bottom side anchor. More...
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AnchorPoint | topAnchor = new AnchorPoint(1f) |
| Top side anchor. More...
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AnchorUpdate | updateAnchors = AnchorUpdate.OnUpdate |
| Whether anchors will be recalculated on every update. More...
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float | finalAlpha = 1f |
| Final calculated alpha. More...
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void | Fill (BetterList< Vector3 > verts, BetterList< Vector2 > uvs, BetterList< Color32 > cols, Rect outer, Rect inner) |
| Fill the draw buffers. More...
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override void | OnEnable () |
| Automatically find the parent rectangle. More...
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void | UpdateFinalAlpha (int frameID) |
| Force-calculate the final alpha value. More...
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virtual void | Awake () |
| Remember whether we're in play mode. More...
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override void | OnInit () |
| Mark the widget and the panel as having been changed. More...
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virtual void | UpgradeFrom265 () |
| Facilitates upgrading from NGUI 2.6.5 or earlier versions. More...
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override void | OnStart () |
| Virtual Start() functionality for widgets. More...
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override void | OnAnchor () |
| Update the anchored edges and ensure the widget is registered with a panel. More...
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override void | OnUpdate () |
| Ensure we have a panel to work with. More...
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override void | OnDisable () |
| Clear references. More...
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Vector3 | GetLocalPos (AnchorPoint ac, Transform trans) |
| Helper function that gets the specified anchor's position relative to the chosen transform. More...
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void | Start () |
| Set anchor rect references on start. More...
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virtual Type | type [get, set] |
| How the sprite is drawn. It's virtual for legacy reasons (UISlicedSprite, UITiledSprite, UIFilledSprite). More...
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Flip | flip [get, set] |
| Sprite flip setting. More...
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FillDirection | fillDirection [get, set] |
| Direction of the cut procedure. More...
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float | fillAmount [get, set] |
| Amount of the sprite shown. 0-1 range with 0 being nothing shown, and 1 being the full sprite. More...
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override int | minWidth [get] |
| Minimum allowed width for this widget. More...
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override int | minHeight [get] |
| Minimum allowed height for this widget. More...
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bool | invert [get, set] |
| Whether the sprite should be filled in the opposite direction. More...
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bool | hasBorder [get] |
| Whether the widget has a border for 9-slicing. More...
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virtual bool | premultipliedAlpha [get] |
| Whether the sprite's material is using a pre-multiplied alpha shader. More...
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virtual float | pixelSize [get] |
| Size of the pixel. Overwritten in the NGUI sprite to pull a value from the atlas. More...
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UIDrawCall.OnRenderCallback | onRender [get, set] |
| Set the callback that will be triggered when the widget is being rendered (OnWillRenderObject). This is where you would set material properties and shader values. More...
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CanvasRenderer | canvasRenderer [get] |
| Canvas renderer that's responsible for the widget's geometry, if there is one present. More...
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Vector4 | drawRegion [get, set] |
| Draw region alters how the widget looks without modifying the widget's rectangle. A region is made up of 4 relative values (0-1 range). The order is Left (X), Bottom (Y), Right (Z) and Top (W). To have a widget's left edge be 30% from the left side, set X to 0.3. To have the widget's right edge be 30% from the right hand side, set Z to 0.7. More...
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Vector2 | pivotOffset [get] |
| Pivot offset in relative coordinates. Bottom-left is (0, 0). Top-right is (1, 1). More...
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int | width [get, set] |
| Widget's width in pixels. More...
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int | height [get, set] |
| Widget's height in pixels. More...
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Color | color [get, set] |
| Color used by the widget. More...
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override float | alpha [get, set] |
| Widget's alpha – a convenience method. More...
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bool | isVisible [get] |
| Whether the widget is currently visible. More...
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bool | hasVertices [get] |
| Whether the widget has vertices to draw. More...
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Pivot | rawPivot [get, set] |
| Change the pivot point and do not attempt to keep the widget in the same place by adjusting its transform. More...
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Pivot | pivot [get, set] |
| Set or get the value that specifies where the widget's pivot point should be. More...
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int | depth [get, set] |
| Depth controls the rendering order – lowest to highest. More...
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int | raycastDepth [get] |
| Raycast depth order on widgets takes the depth of their panel into consideration. This functionality is used to determine the "final" depth of the widget for drawing and raycasts. More...
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override Vector3[] | localCorners [get] |
| Local space corners of the widget. The order is bottom-left, top-left, top-right, bottom-right. More...
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virtual Vector2 | localSize [get] |
| Local width and height of the widget in pixels. More...
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Vector3 | localCenter [get] |
| Widget's center in local coordinates. Don't forget to transform by the widget's transform. More...
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override Vector3[] | worldCorners [get] |
| World-space corners of the widget. The order is bottom-left, top-left, top-right, bottom-right. More...
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Vector3 | worldCenter [get] |
| World-space center of the widget. More...
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virtual Vector4 | drawingDimensions [get] |
| Local space region where the actual drawing will take place. X = left, Y = bottom, Z = right, W = top. More...
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virtual Material | material [get, set] |
| Material used by the widget. More...
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virtual Texture | mainTexture [get, set] |
| Texture used by the widget. More...
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virtual Shader | shader [get, set] |
| Shader is used to create a dynamic material if the widget has no material to work with. More...
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Vector2 | relativeSize [get] |
| Do not use this, it's obsolete. More...
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bool | hasBoxCollider [get] |
| Convenience function that returns 'true' if the widget has a box collider. More...
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virtual int | minWidth [get] |
| Minimum allowed width for this widget. More...
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virtual int | minHeight [get] |
| Minimum allowed height for this widget. More...
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virtual Vector4 | border [get, set] |
| Dimensions of the sprite's border, if any. More...
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GameObject | cachedGameObject [get] |
| Game object gets cached for speed. Can't simply return 'mGo' set in Awake because this function may be called on a prefab. More...
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Transform | cachedTransform [get] |
| Transform gets cached for speed. Can't simply return 'mTrans' set in Awake because this function may be called on a prefab. More...
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Camera | anchorCamera [get] |
| Camera used by anchors. More...
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bool | isFullyAnchored [get] |
| Whether the rectangle is currently anchored fully on all sides. More...
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virtual bool | isAnchoredHorizontally [get] |
| Whether the rectangle is anchored horizontally. More...
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virtual bool | isAnchoredVertically [get] |
| Whether the rectangle is anchored vertically. More...
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virtual bool | canBeAnchored [get] |
| Whether the rectangle can be anchored. More...
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UIRect | parent [get] |
| Get the rectangle's parent, if any. More...
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UIRoot | root [get] |
| Get the root object, if any. More...
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bool | isAnchored [get] |
| Returns 'true' if the widget is currently anchored on any side. More...
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abstract float | alpha [get, set] |
| Local alpha, not relative to anything. More...
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abstract Vector3[] | localCorners [get] |
| Local-space corners of the UI rectangle. The order is bottom-left, top-left, top-right, bottom-right. More...
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abstract Vector3[] | worldCorners [get] |
| World-space corners of the UI rectangle. The order is bottom-left, top-left, top-right, bottom-right. More...
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float | cameraRayDistance [get] |
| Helper function that returns the distance to the camera's directional vector hitting the panel's plane. More...
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delegate void | OnDimensionsChanged () |
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delegate void | OnPostFillCallback (UIWidget widget, int bufferOffset, BetterList< Vector3 > verts, BetterList< Vector2 > uvs, BetterList< Color32 > cols) |
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delegate bool | HitCheck (Vector3 worldPos) |
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void | SetDimensions (int w, int h) |
| Adjust the widget's dimensions without going through the anchor validation logic. More...
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override Vector3[] | GetSides (Transform relativeTo) |
| Get the sides of the rectangle relative to the specified transform. The order is left, top, right, bottom. More...
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override float | CalculateFinalAlpha (int frameID) |
| Widget's final alpha, after taking the panel's alpha into account. More...
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override void | Invalidate (bool includeChildren) |
| Update the widget's visibility and final alpha. More...
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float | CalculateCumulativeAlpha (int frameID) |
| Same as final alpha, except it doesn't take own visibility into consideration. Used by panels. More...
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override void | SetRect (float x, float y, float width, float height) |
| Set the widget's rectangle. More...
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void | ResizeCollider () |
| Adjust the widget's collider size to match the widget's dimensions. More...
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Bounds | CalculateBounds () |
| Calculate the widget's bounds, optionally making them relative to the specified transform. More...
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Bounds | CalculateBounds (Transform relativeParent) |
| Calculate the widget's bounds, optionally making them relative to the specified transform. More...
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void | SetDirty () |
| Mark the widget as changed so that the geometry can be rebuilt. More...
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void | RemoveFromPanel () |
| Remove this widget from the panel. More...
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virtual void | MarkAsChanged () |
| Tell the panel responsible for the widget that something has changed and the buffers need to be rebuilt. More...
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UIPanel | CreatePanel () |
| Ensure we have a panel referencing this widget. More...
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void | CheckLayer () |
| Check to ensure that the widget resides on the same layer as its panel. More...
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override void | ParentHasChanged () |
| Checks to ensure that the widget is still parented to the right panel. More...
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bool | UpdateVisibility (bool visibleByAlpha, bool visibleByPanel) |
| Update the widget's visibility state. More...
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bool | UpdateTransform (int frame) |
| Check to see if the widget has moved relative to the panel that manages it More...
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bool | UpdateGeometry (int frame) |
| Update the widget and fill its geometry if necessary. Returns whether something was changed. More...
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void | WriteToBuffers (BetterList< Vector3 > v, BetterList< Vector2 > u, BetterList< Color32 > c, BetterList< Vector3 > n, BetterList< Vector4 > t) |
| Append the local geometry buffers to the specified ones. More...
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virtual void | MakePixelPerfect () |
| Make the widget pixel-perfect. More...
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virtual void | OnFill (BetterList< Vector3 > verts, BetterList< Vector2 > uvs, BetterList< Color32 > cols) |
| Virtual function called by the UIPanel that fills the buffers. More...
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void | Update () |
| Rectangles need to update in a specific order – parents before children. When deriving from this class, override its OnUpdate() function instead. More...
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void | UpdateAnchors () |
| Manually update anchored sides. More...
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void | SetAnchor (Transform t) |
| Anchor this rectangle to the specified transform. Note that this function will not keep the rectangle's current dimensions, but will instead assume the target's dimensions. More...
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void | SetAnchor (GameObject go) |
| Anchor this rectangle to the specified transform. Note that this function will not keep the rectangle's current dimensions, but will instead assume the target's dimensions. More...
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void | SetAnchor (GameObject go, int left, int bottom, int right, int top) |
| Anchor this rectangle to the specified transform. More...
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void | ResetAnchors () |
| Ensure that all rect references are set correctly on the anchors. More...
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void | ResetAndUpdateAnchors () |
| Convenience method that resets and updates the anchors, all at once. More...
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static int | FullCompareFunc (UIWidget left, UIWidget right) |
| Static widget comparison function used for depth sorting. More...
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static int | PanelCompareFunc (UIWidget left, UIWidget right) |
| Static widget comparison function used for inter-panel depth sorting. More...
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Functionality common to both NGUI and 2D sprites brought out into a single common parent. Mostly contains everything related to drawing the sprite.