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void | SetTexture (Color32[] newPixels, int newWidth, int newHeight) |
| HACK: Prevent Unity from unloading temporary textures. Discovered by "alexkring": http://www.tasharen.com/forum/index.php?topic=3079.45 More...
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void | Release () |
| Release temporary resources. More...
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void | SetRect (int x, int y, int width, int height) |
| Convenience function – set the X, Y, width, and height. More...
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void | SetPadding (int left, int bottom, int right, int top) |
| Convenience function – set the sprite's padding. More...
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void | SetBorder (int left, int bottom, int right, int top) |
| Convenience function – set the sprite's border. More...
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void | CopyFrom (UISpriteData sd) |
| Copy all values of the specified sprite data. More...
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void | CopyBorderFrom (UISpriteData sd) |
| Copy the border information from the specified sprite. More...
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void UIAtlasMaker.SpriteEntry.Release |
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Release temporary resources.
void UIAtlasMaker.SpriteEntry.SetTexture |
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Color32[] |
newPixels, |
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int |
newWidth, |
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int |
newHeight |
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GameObject UIAtlasMaker.SpriteEntry.tempGO |
Material UIAtlasMaker.SpriteEntry.tempMat |
bool UIAtlasMaker.SpriteEntry.temporaryTexture = false |
Texture2D UIAtlasMaker.SpriteEntry.tex |
The documentation for this class was generated from the following file: