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NGUI: Next-Gen UI kit
3.7.2
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This script can be used to anchor an object to the side or corner of the screen, panel, or a widget. More...
Public Types | |
| enum | Side { Side.BottomLeft, Side.Left, Side.TopLeft, Side.Top, Side.TopRight, Side.Right, Side.BottomRight, Side.Bottom, Side.Center } |
Public Attributes | |
| Camera | uiCamera = null |
| Camera used to determine the anchor bounds. Set automatically if none was specified. More... | |
| GameObject | container = null |
| Object used to determine the container's bounds. Overwrites the camera-based anchoring if the value was specified. More... | |
| Side | side = Side.Center |
| Side or corner to anchor to. More... | |
| bool | runOnlyOnce = true |
| If set to 'true', UIAnchor will execute once, then will be disabled. Screen size changes will still cause the anchor to update itself, even if it's disabled. More... | |
| Vector2 | relativeOffset = Vector2.zero |
| Relative offset value, if any. For example "0.25" with 'side' set to Left, means 25% from the left side. More... | |
| Vector2 | pixelOffset = Vector2.zero |
| Pixel offset value if any. For example "10" in x will move the widget 10 pixels to the right while "-10" in x is 10 pixels to the left based on the pixel values set in UIRoot. More... | |
This script can be used to anchor an object to the side or corner of the screen, panel, or a widget.
| enum UIAnchor.Side |
| GameObject UIAnchor.container = null |
Object used to determine the container's bounds. Overwrites the camera-based anchoring if the value was specified.
| Vector2 UIAnchor.pixelOffset = Vector2.zero |
Pixel offset value if any. For example "10" in x will move the widget 10 pixels to the right while "-10" in x is 10 pixels to the left based on the pixel values set in UIRoot.
| Vector2 UIAnchor.relativeOffset = Vector2.zero |
Relative offset value, if any. For example "0.25" with 'side' set to Left, means 25% from the left side.
| bool UIAnchor.runOnlyOnce = true |
If set to 'true', UIAnchor will execute once, then will be disabled. Screen size changes will still cause the anchor to update itself, even if it's disabled.
| Side UIAnchor.side = Side.Center |
Side or corner to anchor to.
| Camera UIAnchor.uiCamera = null |
Camera used to determine the anchor bounds. Set automatically if none was specified.