NGUI: Next-Gen UI kit  3.7.2
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TweenVolume Class Reference

Tween the audio source's volume. More...

Inheritance diagram for TweenVolume:
UITweener

Public Member Functions

override void SetStartToCurrentValue ()
 Set the 'from' value to the current one. More...
 
override void SetEndToCurrentValue ()
 Set the 'to' value to the current one. More...
 
- Public Member Functions inherited from UITweener
void SetOnFinished (EventDelegate.Callback del)
 Convenience function – set a new OnFinished event delegate (here for to be consistent with RemoveOnFinished). More...
 
void SetOnFinished (EventDelegate del)
 Convenience function – set a new OnFinished event delegate (here for to be consistent with RemoveOnFinished). More...
 
void AddOnFinished (EventDelegate.Callback del)
 Convenience function – add a new OnFinished event delegate (here for to be consistent with RemoveOnFinished). More...
 
void AddOnFinished (EventDelegate del)
 Convenience function – add a new OnFinished event delegate (here for to be consistent with RemoveOnFinished). More...
 
void RemoveOnFinished (EventDelegate del)
 Remove an OnFinished delegate. Will work even while iterating through the list when the tweener has finished its operation. More...
 
void Sample (float factor, bool isFinished)
 Sample the tween at the specified factor. More...
 
void Play ()
 Play the tween. More...
 
void PlayForward ()
 Play the tween forward. More...
 
void PlayReverse ()
 Play the tween in reverse. More...
 
void Play (bool forward)
 Manually activate the tweening process, reversing it if necessary. More...
 
void ResetToBeginning ()
 Manually reset the tweener's state to the beginning. If the tween is playing forward, this means the tween's start. If the tween is playing in reverse, this means the tween's end. More...
 
void Toggle ()
 Manually start the tweening process, reversing its direction. More...
 

Static Public Member Functions

static TweenVolume Begin (GameObject go, float duration, float targetVolume)
 Start the tweening operation. More...
 
- Static Public Member Functions inherited from UITweener
static T Begin< T > (GameObject go, float duration)
 Starts the tweening operation. More...
 

Public Attributes

float from = 1f
 
float to = 1f
 
- Public Attributes inherited from UITweener
Method method = Method.Linear
 Tweening method used. More...
 
Style style = Style.Once
 Does it play once? Does it loop? More...
 
AnimationCurve animationCurve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f))
 Optional curve to apply to the tween's time factor value. More...
 
bool ignoreTimeScale = true
 Whether the tween will ignore the timescale, making it work while the game is paused. More...
 
float delay = 0f
 How long will the tweener wait before starting the tween? More...
 
float duration = 1f
 How long is the duration of the tween? More...
 
bool steeperCurves = false
 Whether the tweener will use steeper curves for ease in / out style interpolation. More...
 
int tweenGroup = 0
 Used by buttons and tween sequences. Group of '0' means not in a sequence. More...
 
List< EventDelegateonFinished = new List<EventDelegate>()
 Event delegates called when the animation finishes. More...
 
GameObject eventReceiver
 
string callWhenFinished
 

Protected Member Functions

override void OnUpdate (float factor, bool isFinished)
 Actual tweening logic should go here. More...
 
- Protected Member Functions inherited from UITweener
virtual void Start ()
 Update as soon as it's started so that there is no delay. More...
 

Properties

AudioSource audioSource [get]
 Cached version of 'audio', as it's always faster to cache. More...
 
float volume [get, set]
 
float value [get, set]
 Audio source's current volume. More...
 
- Properties inherited from UITweener
float amountPerDelta [get]
 Amount advanced per delta time. More...
 
float tweenFactor [get, set]
 Tween factor, 0-1 range. More...
 
AnimationOrTween.Direction direction [get]
 Direction that the tween is currently playing in. More...
 

Additional Inherited Members

- Public Types inherited from UITweener
enum  Method {
  Method.Linear, Method.EaseIn, Method.EaseOut, Method.EaseInOut,
  Method.BounceIn, Method.BounceOut
}
 
enum  Style { Style.Once, Style.Loop, Style.PingPong }
 
- Static Public Attributes inherited from UITweener
static UITweener current
 Current tween that triggered the callback function. More...
 

Detailed Description

Tween the audio source's volume.

Member Function Documentation

static TweenVolume TweenVolume.Begin ( GameObject  go,
float  duration,
float  targetVolume 
)
static

Start the tweening operation.

override void TweenVolume.OnUpdate ( float  factor,
bool  isFinished 
)
protectedvirtual

Actual tweening logic should go here.

Implements UITweener.

override void TweenVolume.SetEndToCurrentValue ( )
virtual

Set the 'to' value to the current one.

Reimplemented from UITweener.

override void TweenVolume.SetStartToCurrentValue ( )
virtual

Set the 'from' value to the current one.

Reimplemented from UITweener.

Member Data Documentation

float TweenVolume.from = 1f
float TweenVolume.to = 1f

Property Documentation

AudioSource TweenVolume.audioSource
get

Cached version of 'audio', as it's always faster to cache.

float TweenVolume.value
getset

Audio source's current volume.

float TweenVolume.volume
getset

The documentation for this class was generated from the following file: