NGUI: Next-Gen UI kit  3.7.2
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TweenScale Class Reference

Tween the object's local scale. More...

Inheritance diagram for TweenScale:
UITweener

Public Member Functions

override void SetStartToCurrentValue ()
 Set the 'from' value to the current one. More...
 
override void SetEndToCurrentValue ()
 Set the 'to' value to the current one. More...
 
- Public Member Functions inherited from UITweener
void SetOnFinished (EventDelegate.Callback del)
 Convenience function – set a new OnFinished event delegate (here for to be consistent with RemoveOnFinished). More...
 
void SetOnFinished (EventDelegate del)
 Convenience function – set a new OnFinished event delegate (here for to be consistent with RemoveOnFinished). More...
 
void AddOnFinished (EventDelegate.Callback del)
 Convenience function – add a new OnFinished event delegate (here for to be consistent with RemoveOnFinished). More...
 
void AddOnFinished (EventDelegate del)
 Convenience function – add a new OnFinished event delegate (here for to be consistent with RemoveOnFinished). More...
 
void RemoveOnFinished (EventDelegate del)
 Remove an OnFinished delegate. Will work even while iterating through the list when the tweener has finished its operation. More...
 
void Sample (float factor, bool isFinished)
 Sample the tween at the specified factor. More...
 
void Play ()
 Play the tween. More...
 
void PlayForward ()
 Play the tween forward. More...
 
void PlayReverse ()
 Play the tween in reverse. More...
 
void Play (bool forward)
 Manually activate the tweening process, reversing it if necessary. More...
 
void ResetToBeginning ()
 Manually reset the tweener's state to the beginning. If the tween is playing forward, this means the tween's start. If the tween is playing in reverse, this means the tween's end. More...
 
void Toggle ()
 Manually start the tweening process, reversing its direction. More...
 

Static Public Member Functions

static TweenScale Begin (GameObject go, float duration, Vector3 scale)
 Start the tweening operation. More...
 
- Static Public Member Functions inherited from UITweener
static T Begin< T > (GameObject go, float duration)
 Starts the tweening operation. More...
 

Public Attributes

Vector3 from = Vector3.one
 
Vector3 to = Vector3.one
 
bool updateTable = false
 
- Public Attributes inherited from UITweener
Method method = Method.Linear
 Tweening method used. More...
 
Style style = Style.Once
 Does it play once? Does it loop? More...
 
AnimationCurve animationCurve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f))
 Optional curve to apply to the tween's time factor value. More...
 
bool ignoreTimeScale = true
 Whether the tween will ignore the timescale, making it work while the game is paused. More...
 
float delay = 0f
 How long will the tweener wait before starting the tween? More...
 
float duration = 1f
 How long is the duration of the tween? More...
 
bool steeperCurves = false
 Whether the tweener will use steeper curves for ease in / out style interpolation. More...
 
int tweenGroup = 0
 Used by buttons and tween sequences. Group of '0' means not in a sequence. More...
 
List< EventDelegateonFinished = new List<EventDelegate>()
 Event delegates called when the animation finishes. More...
 
GameObject eventReceiver
 
string callWhenFinished
 

Protected Member Functions

override void OnUpdate (float factor, bool isFinished)
 Tween the value. More...
 
- Protected Member Functions inherited from UITweener
virtual void Start ()
 Update as soon as it's started so that there is no delay. More...
 

Properties

Transform cachedTransform [get]
 
Vector3 value [get, set]
 
Vector3 scale [get, set]
 
- Properties inherited from UITweener
float amountPerDelta [get]
 Amount advanced per delta time. More...
 
float tweenFactor [get, set]
 Tween factor, 0-1 range. More...
 
AnimationOrTween.Direction direction [get]
 Direction that the tween is currently playing in. More...
 

Additional Inherited Members

- Public Types inherited from UITweener
enum  Method {
  Method.Linear, Method.EaseIn, Method.EaseOut, Method.EaseInOut,
  Method.BounceIn, Method.BounceOut
}
 
enum  Style { Style.Once, Style.Loop, Style.PingPong }
 
- Static Public Attributes inherited from UITweener
static UITweener current
 Current tween that triggered the callback function. More...
 

Detailed Description

Tween the object's local scale.

Member Function Documentation

static TweenScale TweenScale.Begin ( GameObject  go,
float  duration,
Vector3  scale 
)
static

Start the tweening operation.

override void TweenScale.OnUpdate ( float  factor,
bool  isFinished 
)
protectedvirtual

Tween the value.

Implements UITweener.

override void TweenScale.SetEndToCurrentValue ( )
virtual

Set the 'to' value to the current one.

Reimplemented from UITweener.

override void TweenScale.SetStartToCurrentValue ( )
virtual

Set the 'from' value to the current one.

Reimplemented from UITweener.

Member Data Documentation

Vector3 TweenScale.from = Vector3.one
Vector3 TweenScale.to = Vector3.one
bool TweenScale.updateTable = false

Property Documentation

Transform TweenScale.cachedTransform
get
Vector3 TweenScale.scale
getset
Vector3 TweenScale.value
getset

The documentation for this class was generated from the following file: