Similar to SpringPosition, but also moves the panel's clipping. Works in local coordinates.
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Similar to SpringPosition, but also moves the panel's clipping. Works in local coordinates.
virtual void SpringPanel.AdvanceTowardsPosition |
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protectedvirtual |
Advance toward the target position.
static SpringPanel SpringPanel.Begin |
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GameObject |
go, |
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Vector3 |
pos, |
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float |
strength |
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) |
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static |
Start the tweening process.
delegate void SpringPanel.OnFinished |
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Delegate function to call when the operation finishes.
float SpringPanel.strength = 10f |
Strength of the spring. The higher the value, the faster the movement.
Vector3 SpringPanel.target = Vector3.zero |
Target position to spring the panel to.
The documentation for this class was generated from the following file: