NGUI: Next-Gen UI kit  3.7.2
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NGUITools Member List

This is the complete list of members for NGUITools, including all inherited members.

AddChild(GameObject parent)NGUIToolsstatic
AddChild(GameObject parent, bool undo)NGUIToolsstatic
AddChild(GameObject parent, GameObject prefab)NGUIToolsstatic
AddChild< T >(GameObject parent)NGUIToolsstatic
AddChild< T >(GameObject parent, bool undo)NGUIToolsstatic
AddMissingComponent< T >(this GameObject go)NGUIToolsstatic
AddSprite(GameObject go, UIAtlas atlas, string spriteName)NGUIToolsstatic
AddWidget< T >(GameObject go)NGUIToolsstatic
AddWidgetCollider(GameObject go)NGUIToolsstatic
AddWidgetCollider(GameObject go, bool considerInactive)NGUIToolsstatic
AdjustDepth(GameObject go, int adjustment)NGUIToolsstatic
ApplyPMA(Color c)NGUIToolsstatic
BringForward(GameObject go)NGUIToolsstatic
Broadcast(string funcName)NGUIToolsstatic
Broadcast(string funcName, object param)NGUIToolsstatic
CalculateNextDepth(GameObject go)NGUIToolsstatic
CalculateNextDepth(GameObject go, bool ignoreChildrenWithColliders)NGUIToolsstatic
CalculateRaycastDepth(GameObject go)NGUIToolsstatic
clipboardNGUIToolsstatic
CreateUI(bool advanced3D)NGUIToolsstatic
CreateUI(bool advanced3D, int layer)NGUIToolsstatic
CreateUI(Transform trans, bool advanced3D, int layer)NGUIToolsstatic
Destroy(UnityEngine.Object obj)NGUIToolsstatic
DestroyImmediate(UnityEngine.Object obj)NGUIToolsstatic
EncodeColor(Color c)NGUIToolsstatic
Execute< T >(GameObject go, string funcName)NGUIToolsstatic
ExecuteAll< T >(GameObject root, string funcName)NGUIToolsstatic
fileAccessNGUIToolsstatic
FindActive< T >()NGUIToolsstatic
FindCameraForLayer(int layer)NGUIToolsstatic
FindInParents< T >(GameObject go)NGUIToolsstatic
FindInParents< T >(Transform trans)NGUIToolsstatic
GetActive(Behaviour mb)NGUIToolsstatic
GetActive(GameObject go)NGUIToolsstatic
GetFuncName(object obj, string method)NGUIToolsstatic
GetHierarchy(GameObject obj)NGUIToolsstatic
GetRoot(GameObject go)NGUIToolsstatic
GetSides(this Camera cam)NGUIToolsstatic
GetSides(this Camera cam, float depth)NGUIToolsstatic
GetSides(this Camera cam, Transform relativeTo)NGUIToolsstatic
GetSides(this Camera cam, float depth, Transform relativeTo)NGUIToolsstatic
GetTypeName(UnityEngine.Object obj)NGUIToolsstatic
GetTypeName< T >()NGUIToolsstatic
GetWorldCorners(this Camera cam)NGUIToolsstatic
GetWorldCorners(this Camera cam, float depth)NGUIToolsstatic
GetWorldCorners(this Camera cam, Transform relativeTo)NGUIToolsstatic
GetWorldCorners(this Camera cam, float depth, Transform relativeTo)NGUIToolsstatic
ImmediatelyCreateDrawCalls(GameObject root)NGUIToolsstatic
IsActive(Behaviour mb)NGUIToolsstatic
IsChild(Transform parent, Transform child)NGUIToolsstatic
Load(string fileName)NGUIToolsstatic
MakePixelPerfect(Transform t)NGUIToolsstatic
MarkParentAsChanged(GameObject go)NGUIToolsstatic
NormalizeDepths()NGUIToolsstatic
NormalizePanelDepths()NGUIToolsstatic
NormalizeWidgetDepths()NGUIToolsstatic
NormalizeWidgetDepths(GameObject go)NGUIToolsstatic
NormalizeWidgetDepths(UIWidget[] list)NGUIToolsstatic
ParseColor(string text, int offset)NGUIToolsstatic
PlaySound(AudioClip clip)NGUIToolsstatic
PlaySound(AudioClip clip, float volume)NGUIToolsstatic
PlaySound(AudioClip clip, float volume, float pitch)NGUIToolsstatic
PushBack(GameObject go)NGUIToolsstatic
RandomRange(int min, int max)NGUIToolsstatic
RegisterUndo(UnityEngine.Object obj, string name)NGUIToolsstatic
Round(Vector3 v)NGUIToolsstatic
Save(string fileName, byte[] bytes)NGUIToolsstatic
screenSizeNGUIToolsstatic
SetActive(GameObject go, bool state)NGUIToolsstatic
SetActive(GameObject go, bool state, bool compatibilityMode)NGUIToolsstatic
SetActiveChildren(GameObject go, bool state)NGUIToolsstatic
SetActiveSelf(GameObject go, bool state)NGUIToolsstatic
SetChildLayer(Transform t, int layer)NGUIToolsstatic
SetDirty(UnityEngine.Object obj)NGUIToolsstatic
SetLayer(GameObject go, int layer)NGUIToolsstatic
soundVolumeNGUIToolsstatic
StripSymbols(string text)NGUIToolsstatic
UpdateWidgetCollider(GameObject go)NGUIToolsstatic
UpdateWidgetCollider(GameObject go, bool considerInactive)NGUIToolsstatic
UpdateWidgetCollider(BoxCollider box, bool considerInactive)NGUIToolsstatic
UpdateWidgetCollider(BoxCollider2D box, bool considerInactive)NGUIToolsstatic