NGUI: Next-Gen UI kit  3.7.2
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NGUIMenu Class Reference

This script adds the NGUI menu options to the Unity Editor. More...

Static Public Member Functions

static GameObject SelectedRoot ()
 
static void BringForward2 ()
 
static bool BringForward2Validation ()
 
static void PushBack2 ()
 
static bool PushBack2Validation ()
 
static void BringForward ()
 
static bool BringForwardValidation ()
 
static void PushBack ()
 
static bool PushBackValidation ()
 
static void AddSprite ()
 
static void AddLabel ()
 
static void AddTexture ()
 
static void AddSprite2D ()
 
static void AddWidget ()
 
static void AddCollider ()
 
static void Add3 ()
 
static void Add4 ()
 
static void Add5 ()
 
static void Add6 ()
 
static void Add7 ()
 
static void Add8 ()
 
static void Add9 ()
 
static void Add10 ()
 
static void Add10a ()
 
static void Add11 ()
 
static void Add12 ()
 
static void Add13 ()
 
static void Add14 ()
 
static void OpenAtlasMaker ()
 
static void OpenFontMaker ()
 
static void OpenSeparator2 ()
 
static void OpenPrefabTool ()
 
static void OpenPanelWizard ()
 
static void OpenDCTool ()
 
static void OpenCameraWizard ()
 
static void CreateWidgetWizard ()
 
static void TurnGizmosOn ()
 
static bool TurnGizmosOnCheck ()
 
static void TurnGizmosOff ()
 
static bool TurnGizmosOffCheck ()
 
static void TurnHandlesOn ()
 
static bool TurnHandlesOnCheck ()
 
static void TurnHandlesOff ()
 
static bool TurnHandlesOffCheck ()
 
static void SetToBlue ()
 
static bool SetToBlueCheck ()
 
static void SetToOrange ()
 
static bool SetToOrangeCheck ()
 
static void SetToGreen ()
 
static bool SetToGreenCheck ()
 
static void SetToMin ()
 
static bool SetToMinCheck ()
 
static void SetToDistinct ()
 
static bool SetToDistinctCheck ()
 
static void SetToUnified ()
 
static bool SetToUnifiedCheck ()
 
static void SetToTraditional ()
 
static bool SetToTraditionalCheck ()
 
static void TurnSnapOn ()
 
static bool TurnSnapOnCheck ()
 
static void TurnSnapOff ()
 
static bool TurnSnapOffCheck ()
 
static void TurnGuidesOn ()
 
static bool TurnGuidesOnCheck ()
 
static void TurnGuidesOff ()
 
static bool TurnGuidesOffCheck ()
 
static void ResetPrefabTool ()
 
static void SwitchTo2D ()
 
static void SwitchTo3D ()
 
static void AlignSVToUI ()
 
static bool AlignSVToUICheck ()
 
static void AlignSVWithSelectedUI ()
 
static bool AlignSVWithSelectedUICheck ()
 
static void Normalize ()
 
static void Help ()
 

Detailed Description

This script adds the NGUI menu options to the Unity Editor.

Member Function Documentation

static void NGUIMenu.Add10 ( )
static
static void NGUIMenu.Add10a ( )
static
static void NGUIMenu.Add11 ( )
static
static void NGUIMenu.Add12 ( )
static
static void NGUIMenu.Add13 ( )
static
static void NGUIMenu.Add14 ( )
static
static void NGUIMenu.Add3 ( )
static
static void NGUIMenu.Add4 ( )
static
static void NGUIMenu.Add5 ( )
static
static void NGUIMenu.Add6 ( )
static
static void NGUIMenu.Add7 ( )
static
static void NGUIMenu.Add8 ( )
static
static void NGUIMenu.Add9 ( )
static
static void NGUIMenu.AddCollider ( )
static
static void NGUIMenu.AddLabel ( )
static
static void NGUIMenu.AddSprite ( )
static
static void NGUIMenu.AddSprite2D ( )
static
static void NGUIMenu.AddTexture ( )
static
static void NGUIMenu.AddWidget ( )
static
static void NGUIMenu.AlignSVToUI ( )
static
static bool NGUIMenu.AlignSVToUICheck ( )
static
static void NGUIMenu.AlignSVWithSelectedUI ( )
static
static bool NGUIMenu.AlignSVWithSelectedUICheck ( )
static
static void NGUIMenu.BringForward ( )
static
static void NGUIMenu.BringForward2 ( )
static
static bool NGUIMenu.BringForward2Validation ( )
static
static bool NGUIMenu.BringForwardValidation ( )
static
static void NGUIMenu.CreateWidgetWizard ( )
static
static void NGUIMenu.Help ( )
static
static void NGUIMenu.Normalize ( )
static
static void NGUIMenu.OpenAtlasMaker ( )
static
static void NGUIMenu.OpenCameraWizard ( )
static
static void NGUIMenu.OpenDCTool ( )
static
static void NGUIMenu.OpenFontMaker ( )
static
static void NGUIMenu.OpenPanelWizard ( )
static
static void NGUIMenu.OpenPrefabTool ( )
static
static void NGUIMenu.OpenSeparator2 ( )
static
static void NGUIMenu.PushBack ( )
static
static void NGUIMenu.PushBack2 ( )
static
static bool NGUIMenu.PushBack2Validation ( )
static
static bool NGUIMenu.PushBackValidation ( )
static
static void NGUIMenu.ResetPrefabTool ( )
static
static GameObject NGUIMenu.SelectedRoot ( )
static
static void NGUIMenu.SetToBlue ( )
static
static bool NGUIMenu.SetToBlueCheck ( )
static
static void NGUIMenu.SetToDistinct ( )
static
static bool NGUIMenu.SetToDistinctCheck ( )
static
static void NGUIMenu.SetToGreen ( )
static
static bool NGUIMenu.SetToGreenCheck ( )
static
static void NGUIMenu.SetToMin ( )
static
static bool NGUIMenu.SetToMinCheck ( )
static
static void NGUIMenu.SetToOrange ( )
static
static bool NGUIMenu.SetToOrangeCheck ( )
static
static void NGUIMenu.SetToTraditional ( )
static
static bool NGUIMenu.SetToTraditionalCheck ( )
static
static void NGUIMenu.SetToUnified ( )
static
static bool NGUIMenu.SetToUnifiedCheck ( )
static
static void NGUIMenu.SwitchTo2D ( )
static
static void NGUIMenu.SwitchTo3D ( )
static
static void NGUIMenu.TurnGizmosOff ( )
static
static bool NGUIMenu.TurnGizmosOffCheck ( )
static
static void NGUIMenu.TurnGizmosOn ( )
static
static bool NGUIMenu.TurnGizmosOnCheck ( )
static
static void NGUIMenu.TurnGuidesOff ( )
static
static bool NGUIMenu.TurnGuidesOffCheck ( )
static
static void NGUIMenu.TurnGuidesOn ( )
static
static bool NGUIMenu.TurnGuidesOnCheck ( )
static
static void NGUIMenu.TurnHandlesOff ( )
static
static bool NGUIMenu.TurnHandlesOffCheck ( )
static
static void NGUIMenu.TurnHandlesOn ( )
static
static bool NGUIMenu.TurnHandlesOnCheck ( )
static
static void NGUIMenu.TurnSnapOff ( )
static
static bool NGUIMenu.TurnSnapOffCheck ( )
static
static void NGUIMenu.TurnSnapOn ( )
static
static bool NGUIMenu.TurnSnapOnCheck ( )
static

The documentation for this class was generated from the following file: