This class is meant to be used only internally. It's like Debug.Log, but prints using OnGUI to screen instead.
More...
|
| static void | CreateInstance () |
| | Ensure we have an instance present. More...
|
| |
| static void | Log (params object[] objs) |
| | Add a new log entry, printing all of the specified parameters. More...
|
| |
| static void | Clear () |
| | Clear the logged text. More...
|
| |
| static void | DrawBounds (Bounds b) |
| | Draw bounds immediately. Won't be remembered for the next frame. More...
|
| |
This class is meant to be used only internally. It's like Debug.Log, but prints using OnGUI to screen instead.
| static void NGUIDebug.Clear |
( |
| ) |
|
|
static |
| static void NGUIDebug.CreateInstance |
( |
| ) |
|
|
static |
Ensure we have an instance present.
| static void NGUIDebug.DrawBounds |
( |
Bounds |
b | ) |
|
|
static |
Draw bounds immediately. Won't be remembered for the next frame.
| static void NGUIDebug.Log |
( |
params object[] |
objs | ) |
|
|
static |
Add a new log entry, printing all of the specified parameters.
| bool NGUIDebug.debugRaycast |
|
staticgetset |
Set by UICamera. Can be used to show/hide raycast information.
The documentation for this class was generated from the following file: