NGUI: Next-Gen UI kit
3.7.2
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Attach to a game object to make its rotation always lag behind its parent as the parent rotates. More...
Public Member Functions | |
void | OnRepositionEnd () |
Public Attributes | |
float | speed = 10f |
bool | ignoreTimeScale = false |
Attach to a game object to make its rotation always lag behind its parent as the parent rotates.
void LagRotation.OnRepositionEnd | ( | ) |
bool LagRotation.ignoreTimeScale = false |
float LagRotation.speed = 10f |