NGUI: Next-Gen UI kit
3.7.2
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Simple example of an OnDrop event accepting a game object. In this case we check to see if there is a DragDropObject present, and if so – create its prefab on the surface, then destroy the object. More...
Public Attributes | |
bool | rotatePlacedObject = false |
Simple example of an OnDrop event accepting a game object. In this case we check to see if there is a DragDropObject present, and if so – create its prefab on the surface, then destroy the object.
bool ExampleDragDropSurface.rotatePlacedObject = false |