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static List< Entry > | GetMethods (GameObject target) |
| Collect a list of usable delegates from the specified target game object. More...
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static bool | Field (Object undoObject, EventDelegate del) |
| Draw an editor field for the Unity Delegate. More...
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static bool | Field (Object undoObject, EventDelegate del, bool removeButton, bool minimalistic) |
| Draw an editor field for the Unity Delegate. More...
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static string[] | GetNames (List< Entry > list, string choice, out int index) |
| Convert the specified list of delegate entries into a string array. More...
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static void | Field (Object undoObject, List< EventDelegate > list) |
| Draw a list of fields for the specified list of delegates. More...
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static void | Field (Object undoObject, List< EventDelegate > list, bool minimalistic) |
| Draw a list of fields for the specified list of delegates. More...
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static void | Field (Object undoObject, List< EventDelegate > list, string noTarget, string notValid, bool minimalistic) |
| Draw a list of fields for the specified list of delegates. More...
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static bool EventDelegateEditor.Field |
( |
Object |
undoObject, |
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EventDelegate |
del |
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) |
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static |
Draw an editor field for the Unity Delegate.
static bool EventDelegateEditor.Field |
( |
Object |
undoObject, |
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EventDelegate |
del, |
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bool |
removeButton, |
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bool |
minimalistic |
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) |
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static |
Draw an editor field for the Unity Delegate.
static void EventDelegateEditor.Field |
( |
Object |
undoObject, |
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List< EventDelegate > |
list |
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) |
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static |
Draw a list of fields for the specified list of delegates.
static void EventDelegateEditor.Field |
( |
Object |
undoObject, |
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List< EventDelegate > |
list, |
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bool |
minimalistic |
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) |
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static |
Draw a list of fields for the specified list of delegates.
static void EventDelegateEditor.Field |
( |
Object |
undoObject, |
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List< EventDelegate > |
list, |
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string |
noTarget, |
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string |
notValid, |
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bool |
minimalistic |
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) |
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static |
Draw a list of fields for the specified list of delegates.
static List<Entry> EventDelegateEditor.GetMethods |
( |
GameObject |
target | ) |
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static |
Collect a list of usable delegates from the specified target game object.
static string [] EventDelegateEditor.GetNames |
( |
List< Entry > |
list, |
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string |
choice, |
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out int |
index |
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) |
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static |
Convert the specified list of delegate entries into a string array.
The documentation for this class was generated from the following file: