NGUI: Next-Gen UI kit  3.7.2
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InvGameItem.cs File Reference

Classes

class  InvGameItem
 Since it would be incredibly tedious to create thousands of unique items by hand, a simple solution is needed. Separating items into 2 parts is that solution. Base item contains stats that the item would have if it was max level. All base items are created with their stats at max level. Game item, the second item class, has an effective item level which is used to calculate effective item stats. Game items can be generated with a random level (clamped within base item's min/max level range), and with random quality affecting the item's stats. More...